We're making an open source "game library" for Processing, and want your thoughts!
in
Library and Tool Development
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2 years ago
Hi! Some friends and I are going to make something sort of like a game library for Processing, and we'd love some feedback.
Given Processing's vision and community, we believe that it is a great platform for exploring gaming's potential as a medium. I say "sort of like a game library" because one of our main goals is to challenge people to think about game mechanics in new ways. Of course, one could also use this library to make a traditional game, or things that looks more like physics simulations even.
We're going to try to make utilizing game mechanics in Processing sketches as easy as possible.
We'll have some obvious things like Collision Detection, and Tilemaps/Animated Sprites. We're also aiming to have physics modules/plug-ins - we imagine users easily adding gravity, or even more complex things like Vector Fields or Flocking Algorithms. This would also be extensible such that anyone could develop plug ins.
We're also considering experimental models of communication between in-game objects, and a generalized way of getting user input that would encourage using things other than keyboard keys to control these systems (think: weird devices, other games, etc).
We'll be posting more as we go on - right now we're still at an early stage, but this means there is an opportunity for other ideas or desires to make it into our final product.
Are there any sorts of thing you'd want to see in a game library/framework for Processing?
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