Way around internal lines bug when drawing arcs
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Programming Questions
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2 years ago
I'm trying to draw nice smooth arc lines using the arc function like this
- stroke(0,255,0);
- noFill();
- arc(0,0,1000,100,0,PI);
but they always come out with thin black lines on them which is apparently a bug
http://dev.processing.org/bugs/show_bug.cgi?id=200
Anyone know of a good way to get around this problem in either OPENGL or P3D?
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