Hi Folks.
I don't know if this is a pure processing question, or a contributed library question (I'm using both GLGraphics and ProScene in my sketch). I have a dataset of points being rendered in 3D, which the user can create camera paths through (using proScene). I have implemented the ability to record the path being played by the using toggling the 'r' key, this activates a save frame function which writes the current frame out to the disk.
The problem is that the sketch does not wait for the saveframe function to complete before rendering the next frame, or rather the sketch compensates for the time taken to save the frame and jumps to where it should be. I need every frame to be rendered to disk so that a smooth animation can be built out of the individual frames.
I'm going to now go and look at createGraphics() to see if that has any effect, but I'm not sure that would work with GLGraphics.
Does anyone have any solutions to this?
cheers
Jim
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