Hi,
I have four 1920 x 1080 PImage instances with alpha channel that I have to "blend" together at runtime on every frame.
You may be tempted to ask why - and I may be able to answer it but it could be a long explanation.
I thought about having a PImage and just "copy" the others into it on every frame. In Flash you can copy pixels from an image extremely fast. But it looks like copy() ignores the alpha channel. I have tried blend() and it is very slow.
Could a custom shader do this very fast??
Best,
Sammi
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