I want to interact with my sketches using wiimotes. So far I found the WRJ4P5 wrapper for WiiRemoteJ and I am using it with relative success.
(spanish link) http://blog.jorgeivanmeza.com/2010/12/utilizar-el-wiimote-con-processing-en-ubuntu-10-10/
But I have a problem with it. It seems to be based on Avetana and it's rather old and can't be compiled on 64 bits (fails in casts between pointers and integers). So I replaced it with the latest .jar of BlueCove and the wiimote's buttons can be easily read but I found problems reading the accelerometers and it shows strange behaviours: when I pair the wiimote an infinite mouse movement events begin to be triggered, even when the mouse is not being moved. I think this problems are related to the avetana/bluecove change.
My question is how is the best method to include wiimotes to interact with sketches ? Is it using wrj4p5 ? If it is how to circunvent the old avetana or the lack of build on 64 bits ?
Thank you for your help,
jimezam.
(spanish link) http://blog.jorgeivanmeza.com/2010/12/utilizar-el-wiimote-con-processing-en-ubuntu-10-10/
But I have a problem with it. It seems to be based on Avetana and it's rather old and can't be compiled on 64 bits (fails in casts between pointers and integers). So I replaced it with the latest .jar of BlueCove and the wiimote's buttons can be easily read but I found problems reading the accelerometers and it shows strange behaviours: when I pair the wiimote an infinite mouse movement events begin to be triggered, even when the mouse is not being moved. I think this problems are related to the avetana/bluecove change.
My question is how is the best method to include wiimotes to interact with sketches ? Is it using wrj4p5 ? If it is how to circunvent the old avetana or the lack of build on 64 bits ?
Thank you for your help,
jimezam.
2