In a 2D sketch, it's easy to use a PImage as the background, and have everything drawn on top of it.
I'm doing something in 3D with the OpenGL renderer, which seems to want to position everything in space. Is there way to tell OpenGL to use a PImage as a "flat" backdrop, meaning the image would always render in relationship to the sketch window, while any other elements would render "on top" or "in front" of that, per normal OpenGL/3D rules?
My current workaround is to place the PImage in 3D space, but tweak the camera settings so it looks like it's lined up with the sketch window.
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