unfolding: offscreen maps?
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             Contributed Library Questions 
              •  
              1 year ago    
            
 
           
             Hi,
            
            
I'm making an app, which displays "real" landscapes as a 3d-surface. For the elevation i use srtm heightmaps ( http://srtm.csi.cgiar.org/) and for the texture i use unfolding maps, which I copy from the screen buffer to the texture.
            
Works fine so far...
            
Now I want to eliminate (interactive) the screen-buffer using an (non interactive) offscreen buffer. But ideas like letting unfolding draw on a offscreen PGraphics does not work.
            
            
Any suggestions?
            
            
Basil Stotz
 
            
 
           
 
            
           I'm making an app, which displays "real" landscapes as a 3d-surface. For the elevation i use srtm heightmaps ( http://srtm.csi.cgiar.org/) and for the texture i use unfolding maps, which I copy from the screen buffer to the texture.
Works fine so far...
Now I want to eliminate (interactive) the screen-buffer using an (non interactive) offscreen buffer. But ideas like letting unfolding draw on a offscreen PGraphics does not work.
Any suggestions?
Basil Stotz
 
              
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