Uncoupling frameRate and simulation loop?
in
Programming Questions
•
2 years ago
Hello,
Is there a way in processing to run a simulation loop faster than the frame rate? I have a simple physics engine I want to update about 100 times per second (easily done, just a few adds and multiplies) but update the according graphics at 15 or 20 fps at most (lots of stuff to render).
Thanks and regards,
Sebastian Mecklenburg
Is there a way in processing to run a simulation loop faster than the frame rate? I have a simple physics engine I want to update about 100 times per second (easily done, just a few adds and multiplies) but update the according graphics at 15 or 20 fps at most (lots of stuff to render).
Thanks and regards,
Sebastian Mecklenburg
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