Trouble with P2D P3D & OPENGL
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Core Library Questions
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5 months ago
Hi all,
I'm having trouble running any sketches at all in Processing 2b8 or 2b7 using P2D, P3D, or OPENGL. Does not matter what the code looks like, if I declare a renderer I'm treated to a flashing glitched applet.
I'm running OSX 10.6.8 with a Radeon x1900 and the system profiler is listing OpenGL at 1.6.14 (this page seems to note that I can run 2.0 https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1068.html ).
I also ran a few of the examples just for kicks, and this error returned in the console on most of them:
I'm running OSX 10.6.8 with a Radeon x1900 and the system profiler is listing OpenGL at 1.6.14 (this page seems to note that I can run 2.0 https://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1068.html ).
I also ran a few of the examples just for kicks, and this error returned in the console on most of them:
"Framebuffer error (framebuffer unsupported), rendering will probably not work as expected
OpenGL error 1286 at top endDraw(): invalid framebuffer operation"
Is this a bug or am I just out of luck with this machine? I can't upgrade to a newer OS because this is one of the older dual core intel xeon mac pro towers.
Any help or suggestions would be very welcome, even if it's just to tell me that this won't work on my computer. Is there any other information I can provide that might lead to answers?
Thanks!
Is this a bug or am I just out of luck with this machine? I can't upgrade to a newer OS because this is one of the older dual core intel xeon mac pro towers.
Any help or suggestions would be very welcome, even if it's just to tell me that this won't work on my computer. Is there any other information I can provide that might lead to answers?
Thanks!
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