transparency in MSAFluid
in
Contributed Library Questions
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1 year ago
I've been fiddling around with MSAFluid, and I love it!
I've succeeded at getting single point data from the Kinect in to control it from Daniel Shiffman's avgpointtracking implementation, and have had a lot of fun learning about processing by pulling this all apart.
My question is this:
I'd like to alter the code in MSAFluid such that when the color drawing is finished, instead of fading to black it fades to a transparent background.
I've just started poking around in the code for it, and I will eventually figure it out. However, I feel like a beginner tracking a chess master's game. A lot of it is way beyond me at this point! I can see where the colors get assigned, but I'm not certain how to alter/add functions so that they affect transparency as well.
Is anyone familiar enough with this to give me pointers?
Thank you in advance
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