Time and coordinates based cubes rotation
in
Programming Questions
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1 years ago
Hello everyone,
what I am trying to do is to create a wall of cubes that rotare according to time and mouseY.
I took this example as reference:
http://processing.org/learning/3d/pushpopcubes.html
In here cubes rotate on both axes and by themselves.
What I would like to have is something like this:
if there is no motion, then cubes stand still
if I move my mouse on the Y axis, then cubes near by the mouse rotate faster, and the more fare away from the mouseY cubes are, the slowest they rotate.
At this point, if I don't move my mouse, after a while all cubes stops rotating (cubes that rotate faster will stop later).
I really don't know how to start this, I am quite a newbie in 3D interactivity, and in processing in general.
Thank you for helping!
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