This is probably incredibly easy.
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Core Library Questions
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1 year ago
I am very new to Processing, and this is my first time coding anything in about 12 years. I have slowly (and messily) been able to make a sketch that maps microphone input to the z coordinates of the pixels in an image. The louder the sound, the more unrecognizable the image becomes. Pixels flying about and all of that. Now I am stuck trying to do the inverse. I need the pixels' z coordinates to be random, and have them become less random as the sound gets louder. Basically I am trying to make one sketch in which the image is only recognizable when it is quiet and one sketch in which the image is only recognizable when it is loud.
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