Hi all,
I´ve searched quite a while, though I didn´t get a clear answer within the forum threads. My problem is the following. I´m using processing with OpenGL as renderer and I´d like to have a wrapped texture. I´m using the normalized texture space. If I use values for u and v with values > 1, nothing changes.
So here´s my question. Is it possible to create wrap textures with processing without using direct calls to OpenGL?
Thanks in advance!
Patrick
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