Texture Repeat/Tile Clamp
in
Programming Questions
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1 year ago
Hi,
is there a possibility to set texture repeating or clamping in processing (See http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html)
Because I have a problem with a parsed COLLADA file where coordinates are bigger than the loaded image which means the texture should be repeated.
But it seems that processing uses clamp instead of repeat.
How can I set the following from the article above:
Thanks!!
is there a possibility to set texture repeating or clamping in processing (See http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html)
Because I have a problem with a parsed COLLADA file where coordinates are bigger than the loaded image which means the texture should be repeated.
But it seems that processing uses clamp instead of repeat.
How can I set the following from the article above:
Thanks!!
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