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Well the title says it all. I have a simple openGL sketch with a 3d model where I can rotate and pan the view. When I do so, the text that I have written in the lower left of my screen changes its color, like as it is effected by the lights in the 3d scene.
I only used:
lights();

How do I make my text keep its color/brightness?
Cheers

Replies(2)

Use noLights(); before you display the text.