Well the title says it all. I have a simple openGL sketch with a 3d model where I can rotate and pan the view. When I do so, the text that I have written in the lower left of my screen changes its color, like as it is effected by the lights in the 3d scene.
I only used:
lights();
How do I make my text keep its color/brightness?
Cheers
I only used:
lights();
How do I make my text keep its color/brightness?
Cheers
1