Some ideas for a GOSC project
in
Library and Tool Development
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1 year ago
Hey guys, I'm really excited to apply for the GSoC processing project, and I wanted to run a few ideas past you first to see if there is any interest.
Taking a cue from your guys' new javascript exporter and Unity3D's flash exporter, I could build a flash exporter for processing. I am not sure how difficult it would be to make, since from what I saw the javascript exporter does a clever trick with Rhino. I'm not sure yet if there is something like that for actionscript. Also, since you've already got the javascript exporter I dunno how high of a priority another exporter would be? I think it'd be cool though, since then you could host processing sketches on places like Kongregate.
The debugger project looks cool as well, but I don't have too much experience working with debugger backend type stuff. Do you think this would be too difficult of a project to someone new to that type of work, or is it something I could reasonably figure out?
Otherwise, I could always make a project out of a few tools to fill out the tool list. Some of the ones I thought were most interesting:
github/openprocessing uploader: Just because I think this would be super useful to have anyways.
animation tool / spritesheets: I've worked a bunch with the flixel game library, and it seems like there are a few implementations of that. I've also heard of a bunch of people using processing for making games, so this kind of a tool would be nice to have.
obj viewer/importer: I saw that you're moving over to OpenGL for processing 2.0, so I'm not sure if something like this would still be needed, but it could be a nice feature. Maybe using drag and drop type stuff to make the pipeline nice and smooth.
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