Dear All,
I was watching this
video
on youtube that shows intelligent branching plug-in for Maya.
I have been playing around with L-Systems and branching scripts, but never came close to something this cool:
The branching in the video, has a self collision detection that prevents the branches from over-lapping like what happens in L-Systems.
So my question is: Does anyone have an idea about how to code such a system? Is an L-system a good starting point? can we introduce clash detection to it? or is there a totally different approach.
Any ideas, thoughts, tips, links would be highly appreciated. I don't even know where to start :)
Many thanks,
Omar
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