I just noticed this with 2.0a1 and P3D (GL2). I have a simple sketch that draws a shape with about twenty verts using cureVertex and regular vertex calls and calculates a curve tangent. When I add frameRate(59) to this sketch it goes from showing 25%+ processor usage in task manager, to around 1-5%. If I insert frameRate(60), which is the default behavior as far as I know, usage is back to 25% and above. Anyone else notice this or have any idea why it is happening?
By the way, I just tested it with a blank sketch that only clears the background with the same results.
By the way, I just tested it with a blank sketch that only clears the background with the same results.
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