simulating depth of field.
in
Programming Questions
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2 years ago
Just wondering if there was a way to simulate depth of field without using a camera.
I'm using OPENGL to render my sketch, and the object in the center of the sketch can be rotated, so I wasn't sure if I could simulate depth of field somehow so that when the object is rotated, it's slightly blurred behind a certain point.
Or, if blur's too intensive, I'd also be happy with just lightening up the stroke.
Any assistance is greatly appreciated! :)
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