Simple ARToolKit blocking one axis
in
Contributed Library Questions
•
3 years ago
Hi everyone,
in my project I need to project planes whose X and Z rotation are based on marker rotazion but I want the Y rotation of the planes to be fixed. I want the planes to be ALWAYS frontal to the camera.
How can I do that? Is there a way to fix a certain axis rotation? Is there a way to obtain the camera position and rotation in order to calculate myself the Y axis rotation so that my planes will be always frontal to the camera?
hope someone can help
thanx in advance ^^
in my project I need to project planes whose X and Z rotation are based on marker rotazion but I want the Y rotation of the planes to be fixed. I want the planes to be ALWAYS frontal to the camera.
How can I do that? Is there a way to fix a certain axis rotation? Is there a way to obtain the camera position and rotation in order to calculate myself the Y axis rotation so that my planes will be always frontal to the camera?
hope someone can help
thanx in advance ^^
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