I can generate a noise cloud as a rectangle easily enough, but how do I constrain it to the shape of a circle in processing.
The only way I can think is to loop through all the pixels in the circle, but I'm not sure how to get these pixels. I'm stuck, any help would be appreciated
The only way I can think is to loop through all the pixels in the circle, but I'm not sure how to get these pixels. I'm stuck, any help would be appreciated

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