SetVertex is memory increasing until crash
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             Programming Questions 
              •  
              5 months ago    
            
 
           
             This example is increasing the memory until crash, I need to do something more? somebody can help me?
            
            
             thank you!
            
            - PShape s;
 - void setup() {
 - size(100, 100, P2D);
 - s = createShape();
 - s.beginShape();
 - s.vertex(0, 0);
 - s.vertex(60, 0);
 - s.vertex(60, 60);
 - s.vertex(0, 60);
 - s.endShape(CLOSE);
 - }
 - void draw() {
 - translate(20, 20);
 - for (int i = 0; i < s.getVertexCount(); i++) {
 - PVector v = s.getVertex(i);
 - v.x += random(-1, 1);
 - v.y += random(-1, 1);
 - s.setVertex(i, v);
 - }
 - shape(s);
 - }
 
 
              
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