Screwed OPENGL-output under Processing 2.0 ?
              in 
             Core Library Questions 
              •  
              11 months ago    
            
 
           
             Running the following 'sphere code' under Processing2x, Mac OSX 10.6.8, I get a screwed output like the one below.
            
             
            
            
             
            
             
            
            
             
             
            
            
             
            
            
             
            
            
             
            
            
             
            
            
 
            
           
              import processing.opengl.*;
             
             
              size(500, 300, OPENGL); //P3D is the same
             
             
              background(128);
             
             
              sphereDetail(80);
             
             
              translate(width/2, height/2, 0);
             
             
              sphere(100);
             
            
             The changes appear more or less random and may differ with every new program run. Sometimes it looks like the image is first drawn correctly and then screwed immediately afterwards. 
            
            
             Using Processing 1.5 everything looks fine.
            
            
             What is wrong?
            
            
             Thanks
            
 
            
              
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