Scaling Screen
in
Programming Questions
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3 years ago
I'm making a simple video game, but I want to be able to use it on different systems, and have it be optimized for varying screen sizes. I've tried to both use the scale() function each time draw is called, and set my own ratio variables and do everything that way, but neither have worked (I'm testing by taking the program, written and tested on my 15" macbook pro, and putting it on a 10" inspiron netbook). Any ideas about how else I might achieve this? The idea is to have everything be the same ratio, just scaled.
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