scale() with GL_NEAREST
in
Core Library Questions
•
2 years ago
Can anyone show me an example how this can be done, as
- GL gl = ((PGraphicsOpenGL)g).gl;
- gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
then
- scale(2);
will not scale the image with nearest neighbor, what do I need to do? (I'm currently using too much texture memory to have my stuff look "retro")
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