scale() is pixelating on Android
in
Android Processing
•
1 year ago
Hey there.
I'm building a cross-platform game using Processing.
I'm using scale() to zoom in on the map. On Mac and Windows it works fine.
On Android everything is pixelating… Is there a way to antialiase the whole thing?
Here's a screenshot:
Edit: smooth() is doing nothing at all and changing the renderer to P3D or OPENGL throws an out-of-memory error…
Thanks in advance,
krys
I'm building a cross-platform game using Processing.
I'm using scale() to zoom in on the map. On Mac and Windows it works fine.
On Android everything is pixelating… Is there a way to antialiase the whole thing?
Here's a screenshot:
Edit: smooth() is doing nothing at all and changing the renderer to P3D or OPENGL throws an out-of-memory error…
Thanks in advance,
krys
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