Hello all.
Before I get into the question, I'll provide a quick back-story.
I'm making a game that has multiple levels, and each level is generated randomly.
The user has a choice of how big the levels are (width and height).
What I want to do is save each level once the level has been made.
I'm thinking that the saveStrings() method might work, but I don't know how to get it to work.
If anyone out there can either tell me how to use saveStrings(), or show me a new method I could use in my code, that would be great.
Thanks,
- MenteCode.
-P.S Each level is, and needs to be stored as a 2D array.
Before I get into the question, I'll provide a quick back-story.
I'm making a game that has multiple levels, and each level is generated randomly.
The user has a choice of how big the levels are (width and height).
What I want to do is save each level once the level has been made.
I'm thinking that the saveStrings() method might work, but I don't know how to get it to work.
If anyone out there can either tell me how to use saveStrings(), or show me a new method I could use in my code, that would be great.
Thanks,
- MenteCode.
-P.S Each level is, and needs to be stored as a 2D array.
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