RoundRect killing framerate
in
Android Processing
•
2 years ago
I am wondering if anyone else is seeing this issue. When I have some thing like 10, 50x50 roundrect shapes in my sketch my fps will hang closer to 40. When I change those to normal rects it goes back up to 60.
Is this just an issue with open gl es, or maybe A3D? Obviously the round rect has far more triangles in it so it logically would be more work to draw, the 20 frames a second just seems to be a heavy hit. Im wondering if it something I am doing
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