ray trace, with opengl ou P3D,
in
Programming Questions
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1 month ago
does somebody know how can i draw every frame, pixel by pixel, and still get a good framerate.
Something similar to ray trace.
My primal quuestion is just how to make some similar to below and still get a good frameRate
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for(int a = o ; i< width ; i++) {for(int i = o ; i< height ; a++) {stroke(255,0,0);point(a,i);}}
ty
:D
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