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Hi there,
 
first of all i'd like to say that i have 0 knowledge about processing. I'm currently making a masters degree in motion graphics, and maths and programming are not my strong points, to be sincere. Altough, i've been very impressed about processing's abilities and possibilities, and so i'd like to take advantage of those to generate random shapes, according to a specific sound.
 
The thing is, i'd like to create a brand that's mutable, composed of two triangle shapes - one is a smaller equilateral triangle, that moves around and rotates in a small area (for example, in a 8x8 square grid, it would be restricted to the up a left part, in a 6x4 area), and the other is a bigger triangular shape that occupies the whole 8x8 grid (following the same example), in which its corners change freely inside that same invisible square grid.
 
The thing is, this "bi-triangular" shape would be placed over a movie, and so i'd like these triangles to change according to the movie's sound, for example: the higher the sound, the more acute the bigger triangle becomes, and the smaller one moves a little to the right, and the other way around.
 
can this be done via processing?i hope i've been clear enough, i don't know how much clearer i can get :P thanks in advance to everyone who can help (and understand :P) me!

Replies(2)

Your objective is clear, which is always a good starting point.

Yes. This can be done in Processing. The Minim library that comes with Processing and the contributed libraries Beads and Sonia can do the FFT sound analysis in realtime which you can use to change the visuals accordingly. Focus on the audioreactive triangles first, then bring everything together with the movie and all.

OK, thanks! Your answer has been perfect for my question, but what i'd really like to ask was, in other words: HOW can i do this via Processing? :P thanks!