Questions about running OpenGL in an applet
in
Integration and Hardware
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2 years ago
I'm having trouble running my OpenGL sketch in an applet. Regular execution it works fine. If I switch it to P3D it works in an applet. With the opengl renderer selected,
Chome says "This browser does not have a Java Plug-in.", while in firefox it says "Class not found: <my sketch name>".
Also, does anyone know if it's possible to use the GLGraphics library from within an applet? Specifically I want to run GLSL shaders from within an applet.
Thanks a bunch for any help - I've searched around a bit for answers to these but could only find vague information so I thought I'd just ask.
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