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Hello,

      I have a sculpture consisting of about 32 pyramids that I would like to map some generative content to.

I've followed this as much as I could - http://learning.codasign.com/index.php?title=Projection_Mapping_in_Processing

But SurfaceMapper doesn't work with processing 2+... and Projected quads.... only supports ... well - Quads.

I've seen where people Syphon into MadMapper, but I'm windows only...

So my question is what is the easiest/best way to go about this? http://play.moveplaycreate.com/post/34068227716/learning-the-basics-of-projection-mapping

Have any of you found a way to map pyramids within processing? Can you do it with the keystone library?

If I could achieve these same results I would be well on my way - the only difference is he's using MadMapper and Syphon...




Replies(6)

If I have to use surfacemapper (which is quite a good lib) I stick to 1.5.1
Do you need to use 2+ ?
I'm completely new to processing so I'm using whatever is available.

Where can I find version 1.5.1?

And thank you for your reply :)


the usual place - https://processing.org under the Download link.

it's listed under 'stable releases'
Sweet. Got it working... But, can you do triangles?
So yeah, thanks for nothing...
you're welcome 8)

this is puzzling, the lack of triangle support, because logically triangles are easier to do than quads. perhaps that's why nobody does triangles - that it's trivial.

(it's an area i'd like to explore but i don't have the hardware)

can you not just use a quad with two of the points the same?