Hi all,
I would like to be able to map a projection onto a physical body via kinect tracking, using the depth map. Anyone have advice for best way to do this? Ideally, it would involve a mask which is transparent where depth < X and opaque everywhere else. then image is visible only on pixels for which depth is sufficiently shallow (i.e. a body). But a point by point pixel loop seems computationally expensive. Or if there is a library which does this, that would be best.
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