Processing server-client(s) buffer lag
in
Core Library Questions
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19 days ago
Hi there,
I have created a processing server and client. The client receives an ID from the server on connect and then sends it's coordinates to the server. the sever receives a string from all clients with an ID, x position and y position.
These get stored in a table and in the draw() function the server sends all data from this table to all connected clients so the clients all get the id, x-pos and y-pos of all playerd on the server.
Now the problem is this: if (client != null) {. i think the server creates a buffer of all incoming messages so when multiple clients send a message with their new coordinates lag is generated.
Is this true? if yes: how do i fix it?
Thanks in advance!
Laurent
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