Processing Safety
in
Android Processing
•
2 years ago
Hello,
I understand the Processing for Android is in its relative infancy? I have created a game which works well on my Computer and the installed Android Emulator, however before risking checking it on a collegues phone I simply wanted to ensure that processing hasnt been known to cause phone failures at all?
Also, currently I use size(500, 500); in my setup, do I need to change it to:
size(screenWidth, screenHeight, A2D);
As this seems to be the standard way it is done?
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