I've used both. I started using Cinder because of performance concerns, and eventually ended up using the underlying Cairo graphics library, on it's own, quite a bit, for puzzle construction. I still use Cairo for puzzle constructions, because I can get better number crunching performance for solving difficult puzzles via C/C++, while still having a rich graphics library that is capable of rendering both to the screen and to the PDF format that I publish
my puzzles in. I personally didn't need the additional features in Cinder, so I preferred to go straight to Cairo.
For the rest of my procedural art, in which performance is less of an issue, I still much prefer Processing, as it is much faster to try out different ideas in it. I'm looking forward to the performance enhancements in 2.0.
And I will echo Andres:
Does anyone know when Processing 2.0 will get to the final release?