Problem with Android Manifest XML - please help!
in
Android Processing
•
2 years ago
Hi,
I'm finally adding my game to the Market - but I can't publish because the game doesn't work at any less that QVGA (800 x 480 pixels) or "Large Screens"
I'm finally adding my game to the Market - but I can't publish because the game doesn't work at any less that QVGA (800 x 480 pixels) or "Large Screens"
The AndroidManifest,xml looks is below, all i've added is what's in bold, yet the Developer Console STILL says the following:
API level: 7-12+
Supported screens: small-xlarge
OpenGL textures: all
Which is obviously not true..
If anyone can help I'd really appreciate it, I'm reluctant to publish with the stated "over 500 supported devices" when I know it not to be true.
Thanks
Dave
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package=""
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="7" />
<supports-screens android:smallScreens="false"
android:normalScreens="false"
android:largeScreens="true"
android:anyDensity="true" />
<application android:label=""
android:icon="@drawable/icon"
android:debuggable="true">
<activity android:name="">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<supports-screens
</manifest>
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