Present Mode: Drawing location is completely random
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Programming Questions
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3 years ago
hi,
this is a total newb question... i'm in OpenGL in Present Mode for the first time. Everything draws properly in applet / window mode, but now that i'm in present mode things aren't drawing where I expect them to be. Why is this? How can I draw something at the top left of the window?
to clarify: when i draw images using PApplet.image() in applet/windowed mode, images start getting drawn from the top-left corner. when I use the same code in present/fullscreen mode, there is a black area on the left and top of the screen. i am doing my rendering on a second projector screen, I moved over using frame.setLocation() in my PApplet subclass's draw() method.
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