I made a sketch, where at some point during run time an object gets instantiated and loadShape("my_pic.svg") runs.
The Prodigy - "One Love" jamming full blast in the backgound.
It locks up my sketch for a whole second every time.
I need to preload the shapes, but stil be able to reference them deeper down a class structure.
How do you go about loading all your shape and stuff in the start, and still call from within a class without pasing them alll the way down in the constructors?
The Prodigy - "One Love" jamming full blast in the backgound.
1