Hi, I need a way to load/cache images just when they are needed. My problem:
I can preload a few images with @pjs preload="...", the common ones for the app, but I have more than 100 images 1500x1500 in size and these are loaded according to user interact. As you can see, I just can't preload that amount of images.
So, if I use loadImage(<path>) the image may not be ready to use and the sketch get missing parts 'till the image is ready; like using "copy" this must be ready in order to get correct result.
Any idea how to implement a "load" screen and actually know when all images are completely loaded/ready? Would be great a synchronous image loader method but everywhere says it is not possible in processing.js
Thanks in advance.
I can preload a few images with @pjs preload="...", the common ones for the app, but I have more than 100 images 1500x1500 in size and these are loaded according to user interact. As you can see, I just can't preload that amount of images.
So, if I use loadImage(<path>) the image may not be ready to use and the sketch get missing parts 'till the image is ready; like using "copy" this must be ready in order to get correct result.
Any idea how to implement a "load" screen and actually know when all images are completely loaded/ready? Would be great a synchronous image loader method but everywhere says it is not possible in processing.js
Thanks in advance.
1