porting processing to jogl: how lights() works?
in
Programming Questions
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2 years ago
hi!
i've been a nice prototype in processing with a bit of 3d surfaces and now i have to integrate all that code in a JOGL project and i'm not an opengl guy. i've played all night with glLight but i can't porting this ultra simple code:
- lights();
- fill(200);
some advice?
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