PGraphics slow
              in 
             Programming Questions 
              •  
              3 years ago    
            
 
           
             Hi everybody,
            
             
            
            
             
              
             
             
              
             
             
                
             
             
                
             
             
                
             
              
           
 
            
           
             the following sketch is giving me a framerate of about 4. 
            
            
             My graphics card is an Nvidia Geforce 8600M GT.
            
            
             I'm totally surpised that such a simple skech runs so slow. Am i expecting too much or is there something wrng with the way i'm doing this?
            
            
             Thanks for any support
            
            
              import processing.opengl.*;
             
             
              PGraphics pg = null;
             
             
              public void setup() {
             
             
                size(1440, 900, OPENGL);
             
             
                pg = createGraphics(width, height, P2D);  
             
             
                frameRate(60);
             
             
              }
             
             
              public void draw() {
             
             
                background(0);
             
             
                println("frameRate = " + frameRate);  
             
             
                pg.beginDraw();
             
             
                pg.fill(255);
             
             
                pg.rect(mouseX, mouseY, 20, 20);
             
             
                pg.fill(0, 30);
             
             
                pg.rect(0, 0, width, height);
             
             
                pg.endDraw();  
             
             
                image(pg, 0, 0);
             
             
              }
             
             
              
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