perspective distortion
Hello
It seems that processing is using automatically the central perspective. Is it possible to move the position of its center point?
My example shows two squares rotating around the X axis. I would like to make the right ones perspective distortion look like the one in the center.
Any ideas?

- float rotX;
void setup()
{
size(300, 300, P3D);
}
void draw()
{
background(255);
rectMode(CENTER);
translate(width/2,height/2);
rotX=rotX+0.05;
rotateX(rotX);
fill(0);
rect(0,0,50,50);
rect(100,0,50,50);
}