P3D to OPENGL conversion
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Core Library Questions
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1 year ago
Dear fellow programers,
To describe it, here are the pictures.
I am converting one of my programs to OPENGL from P3D system, generally it works faster (obviously). But I have a little issue with one rendering issue.
To describe it, here are the pictures.
First, the P3D render. Lines are converted to 'points' when really thin.
And OPENGL version:
Obviously, the OPENGL version is more 'precise', because it is rendering all the lines (always), yet I would like to achieve the P3D effect. Do you maybe now about some way to do it?
I would be really thankful!
Jonas
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