hi guys i searched topic, surprisingly no one brought it up before.
can we override the method frameRate(), to set frame rate >60 , or even not set a targeted frame rate, and see the maximum outcome of the algorithm?
i'm building a project that compares the rendering abilities between OpenGL and P3D, using fairly similar code, and with the same geometry, and having a frame rate 60 gives a very limited/(lack of precision) outcome.
Thank you
can we override the method frameRate(), to set frame rate >60 , or even not set a targeted frame rate, and see the maximum outcome of the algorithm?
i'm building a project that compares the rendering abilities between OpenGL and P3D, using fairly similar code, and with the same geometry, and having a frame rate 60 gives a very limited/(lack of precision) outcome.
Thank you
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