OpenGL- sreen capture
in
Programming Questions
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2 years ago
I'm wondering if its posible to use the OpenGL library of processing to capture the sreen and store the pixels in the java buffered image object. I only need to sreenshot of what's currently displayed on the sreen.
Till now i've been doing it with java robot class works fine but too slow. I'm trying to get it to like 30 sreenshots/s.
Any ideas on how and if it can be done? Maybe some code examples.
Thanks !!
Till now i've been doing it with java robot class works fine but too slow. I'm trying to get it to like 30 sreenshots/s.
Any ideas on how and if it can be done? Maybe some code examples.
Thanks !!
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