OpenGL + selectFolder()
in
Contributed Library Questions
•
1 year ago
I am running into problems using both OpenGL and selectFolder() in my sketch. I am using the PeasyCam, controlP5, and OpenGL libraries, so as a sanity check, I used the following sample code:
I then added an extra line to select a folder and my program just hangs up without doing anything. BUT, if I change OpenGL to P3D, it works fine. Anyone know how to solve this problem? I need OpenGL for my application so...
- /**
- * ControlP5 with PeasyCam support. tested with peasy 0.8.2
- *
- * by jeffg 2009
- * http://processing.org/discourse/yabb2/YaBB.pl?num=1234988194/30#30
- */
- import peasy.*;
- import controlP5.*;
- import processing.opengl.*;
- PeasyCam cam;
- ControlP5 controlP5;
- PMatrix3D currCameraMatrix;
- PGraphics3D g3;
- int buttonValue = 1;
- int myColor = color(255,0,0);
- void setup() {
- size(400,400,OPENGL);
- String directory = selectInput();
- g3 = (PGraphics3D)g;
- cam = new PeasyCam(this, 100);
- controlP5 = new ControlP5(this);
- controlP5.addButton("button",10,100,60,80,20).setId(1);
- controlP5.addButton("buttonValue",4,100,90,80,20).setId(2);
- controlP5.setAutoDraw(false);
- }
- void draw() {
- background(0);
- hint(ENABLE_DEPTH_TEST);
- fill(myColor);
- box(30);
- pushMatrix();
- translate(0,0,20);
- fill(0,0,255);
- box(5);
- popMatrix();
- // makes the gui stay on top of elements
- // drawn before.
- hint(DISABLE_DEPTH_TEST);
- gui();
- }
- void gui() {
- currCameraMatrix = new PMatrix3D(g3.camera);
- camera();
- controlP5.draw();
- g3.camera = currCameraMatrix;
- }
- void controlEvent(ControlEvent theEvent) {
- println(theEvent.controller().id());
- }
- void button(float theValue) {
- myColor = color(random(255),random(255),random(255));
- println("a button event. "+theValue);
- }
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