OpenGL Processing 2.0a5 Error: P3D: tessellated arrays are overflowing
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Core Library Questions
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1 year ago
I wrote an aplication that works with image's pixels. The array has an average of 76800 objects of "Pixel".
On processing-1.5.1 this aplication works perfectly!
But when i try to run the same app on processing-2.0a5, the app crashes and it shows a warning on log saying:
"OpenGL error 1280 at top beginDraw(): invalid enumerant"
"P3D: tessellated arrays are overflowing"
Actually the app doesn't crash but it seems like; it runs very slowly.
I've tried to run on processing-2.0a4, the same problem happened but the warning message :
"P3D: tessellated arrays are overflowing" doesn't show.
Obs.:
- I'm using P3D -> size(200, 200, P3D);
- ArrayList pDinamico = new ArrayList(); (pDinamico is the array of "Pixel" object)
Thanks!
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