OpenGL Android BLEND modes
in
Android Processing
•
11 months ago
Processing 2.0b6
Mac OSX 10.8.2
Android SDK 4.1.2
I am porting a little UI test app to from desktop to Android. All is well (super great job on the Processing Android workflow it was piss easy to get everything working), but i have no OpenGL BLEND modes running. I know that this functionality is not implemented as yet for desktop processing 2.0b6 but is that the case also for the Android. I was sure how tightly the desktop/android are sharing the OpenGL core.
If this is the case then any idea on the ETA for pgl.blendFunc() implementation.
Thanks for all the great work and wish i had the chops to write this functionality myself.
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